Designing immersion through interaction.
Designing immersion through interaction.
I focus on how immersive experiences are truly perceived through the body, space, and feedback. To me, VR is not simply about placing content inside a three-dimensional scene, but about making interaction patterns, user flow, and contextual storytelling work together so the experience feels natural, believable, and participatory.
My work usually begins with research and prototyping, then evolves through user behavior analysis and multiple rounds of testing. I like turning complex systems into experiences that can be understood intuitively, allowing technology to serve people's movement, understanding, and feeling.